Miles S. Crossman
Director of
The Princess & The Dragon
A complete interview with Miles
We would like to express our sincere gratitude to the director Miles for taking the time to answer our questions.
Whole team of Liverpool Indie Awards is wishing you the very best in all your future projects. We hope to see more of your exceptional work in the years to come. Thank you once again!
This film twists classic fairytale archetypes into a claustrophobic nightmare that explores the cyclical nature of bipolar disorder. The film examines how we construct narratives to survive our darkest moments, and what happens when those stories trap us instead of setting us free. Blending escape room tension with psychological horror, the story follows Jenna through a reality where mood cycles manifest as an endless maze. Driven by a recurring soundtrack that augments subtly as the maze deepens. Every puzzle she solves pulls her further into a world where the line between patient and prisoner blurs beyond recognition. At its core, this is a film about agency within mental illness. About whether we can truly save ourselves, or if some cycles are designed never to end. The Princess must face the Dragon. But what if they’re both trapped in the same repeating pattern?
I’ve lived with mental illness as a part of my life for over 17 years, seeing first hand how the onslaught of dysregulation disrupts our lives. The more we sought help, the further we felt from it. Everything about this film goes back to that: The way the Dr. and Nurse speak are the ways sufferers hear those working in the healthcare system. Not as those offering a helping hand, but as judges mitting out condescension. Every page of the story book is more and more cryptic and seemingly takes one no closer to health. And the Dragon always appears just as success is at hand. The ending of this film is rife with controversy. Many on our team did not agree with some of the choices we made. But these choices were made because they’re real… real moments where those afflicted must make a choice to stay the course even though that might mean more pain.
The name of the game is Collaboration. It was Oct. 29th, 2023 that I got the call – the location I had dreamed of shooting in for years was going to be renovated in the spring… If I wanted to film there, I had better do it quickly. Faced with an impossible deadline for the location, a chance encounter with concept creators GMB Chomichuk and Jonathan Ball led to our first meeting on site a week later to discuss how their short story of the same title could be reworked into a screenplay for the Ninette Sanatorium. With a shared love for institutional horror, they joined Executive Producer/Writer Erik Fjeldsted, No Budget Horror Provocateur Mark Kiazyk, and myself in structuring the story throughout our walkabout. After 2 clenched jawed weeks, Chomichuk and Ball delivered a treatment to Fjeldsted and myself. Erik and I soon realized that the core of this story was a treatise on Bi-polar disorder, and that every sufferer is both the Princess and the Dragon at the same time. With this breakthrough in mind, we wrote the script to reflect this reality, the interactions with hospital staff changed, the way we thought about the structure also adjusted. Throughout pre-production we continued our back and forth discussions on this new direction and how we could best drive the action right up until the shoot in Mid-January.
When you are doing an Ultra Low Budget production you have to realize how much you will end up doing yourself. There is no money to throw at a problem, so you really have to just do it. Post production for me was a real challenge. I have never edited a feature film before, done colour at all, nor done any visual effects before. I ended up having to do these, and sometimes you just have to push on in the face of adversity. Around the time I realized that a couple of my action shots were unusable, it was too late to go back. The entire animation element was born from necessity to help make those moments feel less clunky and more dynamic, but again, I leaned on my team to help make it work. GMB Chomichuk, an accomplished comic book artist, was ready to help me actualize the new blended vision of animation and live-action. This process was all done through trial and error, leading to us to the kind of 2.5D experience where we play with the aspect ratio and output blanking to force perspective to allow viewers to feel more ‘a part’ of the film.
I love the first interaction of the final conflict in the catacombs, I was so excited to be able to have what I imagined all layer together to show the past, present, and future of mental health culminating in one explosive clash. When I first visualized it and explained it to GMB Chomichuk I think we were both a bit skeptical that we could pull it off, that it would actually work. I’m really happy with how it turned out.
I would schedule more days to shoot. 8 days is not enough – I ended up shooting 10 days anyways, it was just later and more difficult to get everyone back together for the reshoots. In the future, 15 days is the minimum I would plan for… It’s hard to even imagine the luxury!
My short film The Last In Line is one that always has a soft spot for. It was the first time I had ever done an action sequence in a film, and I had no idea how I was going to do it! So we just ran it and ran it until we had something we could use. I wanted to have a blend of wide angle fight footage so you could see what was happening, while simultaneously filming ‘inside the fight’ so you could be a part of it, and I think it works well. The process of having to plan for VFX, shooting the plates in a gymnasium, working with a stunt double… the whole process made me feel like a ‘real’ filmmaker.
Do three shorts to get some experience… then do a feature – no excuses. Use what you have, be flexible, don’t be tied to what you think you are going to make. Annnnnd… NETWORK! Go to the conferences, talk to people you don’t know, make it known what you are doing. This whole film was made possible by the people I met in the back hallways of film festivals and media conferences that wanted to ‘break in’ – so break in! The whole concept of ‘breaking in’ means that the front door was guarded, the back door was locked, so you had to come in through the window!
The first conversation I have with every actor before we start is about this idea that there are really only 200 people in the world, living different lives and making different choices based on their circumstance – the idea of archetypes is born from this, we are living embodiments of these archetypes and as performers it’s their role to be themselves based on the given circumstances of the story. I encourage them to make choices as if they are the ones here in this reality now, that’s why I don’t care about script dialog – I have no idea what you should say, I’m not you! I know the context, circumstance, and destination, but the minutiae of the moment should be dynamic and spontaneous, I love to just play and make believe with the actors.
I had a very specific vibe I was going for in this film. I wanted that John Carpenter nostalgia to permeate the film. I tried working with a composer and we just couldn’t align on the vision. From there I discovered the work of Karl Casey and White Bat Audio. The aesthetic was right on point, and he had completely deconstructed audio tracks that my audio engineer and I were able to mix and match to really deliver on what I imagined.
I take feedback seriously, and try really hard to address everything I can. The original version of this movie has an extra 10 minutes – but it just wasn’t working for everyone on the team, so I cut it down to deliver on a punchier edit. In the end, we shot this in 8 days for under $100K – The reality is: Some people love it, Some people Hate it, most people think it’s Ok… sounds like a real movie to me!